Browsing by Subject "Education computing"
Now showing items 1-16 of 16
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Acceptance of Distance Learning during the COVID-19 Movement Restrictions: Does the Year of Studies Matter?
(2021)This study presents the attitudes and perceptions of a sample of undergraduate students on remote teaching after face-to-face teaching was discontinued due to COVID-19 measures. The students expressed a preference for ... -
Addressing the Gender Gap in Computer Programming through the Design and Development of Serious Games
(2020)The gap between male and female participation in computer science education and careers is a worldwide issue that must be addressed by introducing early methodological learning interventions that make computer science ... -
Application of ICT technology in physics education: Teaching and learning elementary oscillations with the aid of simulation software
(2008)In the present study we employ a combination of laboratory exercises and simulation. In particular we studied the case of teaching mechanical oscillations to undergraduate students of Polytechnic and Pedagogical departments. ... -
Computational Thinking in Greek Educational System for K-12: towards the future teaching approach
(2022)Computational thinking is considered an important skill set for 21st-century learners and became a subject of focus in K-12 education in recent years. It cultivates problem-solving and algorithmic thinking and can be helpful ... -
Design and development of innovative physics simulations and teaching materials for the learning of the concept of energy
(2008)This paper describes an innovative educational approach for the teaching of the concept of energy, by the use of 12 simulations developed with the educational software "Modellus". The concept of energy is a very abstract ... -
Development of professional competences in higher education through active learning [Desenvolvimento de Competências Profissionais no Ensino Superior através de Aprendizagem Ativa e Jogos Sérios: O Caso Português]
(2019)Higher education students increasingly need to develop, during their academic journey, a set of personal, social and professional skills to allow their quick integration into the professional market. This requires a close ... -
Dolphins in myth and reality: A constructivist approach to teaching critical thinking using I.C.T
(2010)In a Secondary School in Central Greece ten students worked on a project titled "Dolphins in Myth and Reality" and published their work on their school's web-page. Dolphins' biological and social aspect, environmental ... -
EDUC8 pathways: executing self-evolving and personalized intra-organizational educational processes
(2020)One of the main challenges to be confronted by modern tertiary sector, so as to improve quality is the personalization of learning, which has to be combined with a minimization of the respective costs. However, personalization ... -
The educational software "Phenomena and models of the physical world" and the learning of electrostatic phenomena
(2008)The aim of the present research was to reach conclusions on whether the educational software "Phenomena and models of the physical world" can help students develop representations of the structure of matter in the microscopic ... -
Extended instrumentation and model calibration for a small micro-turbine
(2010)In this paper the calibration of a model representing a real small turbojet engine is presented. The development of the model was based on a modular general approach using adaptive modeling principles. Calibration of the ... -
A Game-Based Learning Approach in Digital Design Course to Enhance Students’ Competency
(2022)Digital Design is a laboratory course, and the educator must focus on the students’ need to know why they study the theory and mainly on the transition from knowledge-based learning to competency-based learning. This study ... -
Game-Based Learning for Engineering Education
(2021)The issue addressed in this work is the impact of virtual lab to distance learning of the cognitive object of logic design course. Thirty four digital electronic circuits were designed using an online application for ... -
The impact of physical computing and computational pedagogy on girl's self - Efficacy and computational thinking practice
(2021)Research studies provide some evidence that computing and education robotics have a positive impact on female students' engagement in Computational Thinking (CT) practices and their self-efficacy for CT. Other issues raised ... -
The implementation of the flipped classroom model in the teaching of educational robotics: A study in secondary school students
(2022)The typical way to learn programming is using different high-level programming languages and a simple text editor, in order to compose and compile programs, usually to solve simple computational problems. Nowadays, an ... -
An intelligent emotional agent for students with attention deficit disorder
(2010)We propose the use of an intelligent emotional pedagogical agent to improve the communication channel between the user and the machine for e-learning systems for students with attention deficit disorder. We argue that the ... -
Specially designed sound-boxes used by students to perform school-lab sensor-based experiments, to understand sound phenomena
(2011)The research presented herein investigates and records students' perceptions relating to sound phenomena and their improvement during a specialised laboratory practice utilizing ICT and a simple experimental apparatus, ...